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370. Geek Calligraphy & Tanya DePass (Signal Boost)

https://media.blubrry.com/skiffyandfanty/dts.podtrac.com/redirect.mp3/archive.org/download/sandf370geekcalligraphytanyadepass/SandF_370_GeekCalligraphy_TanyaDePass.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Spotify | Android | iHeartRadio | Podchaser | Podcast Index | Email | TuneIn | Deezer | RSS In today’s episode of Signal Boost, Shaun Duke interviews Ariela Housman & Terri Ash of Geek Calligraphy fame. They discuss the wild world of professional calligraphy, what it takes to run a calligraphy business, where their geek passions come from, and so much more. Then Shaun and Jen Zink join forces in a Dublin cafe to talk to Tanya DePass about I Need Diverse Games, gaming culture, the alluring universe of diversity in gaming, and other related topics. Thanks for listening. We hope you enjoy the episode!

Review: Civilization 6: Gathering Storm

The Aztecs are sorely pressing Sweden, having taken a number of their cities. Greece is exploring, sending caravels across the wide ocean and making contact with the Phoenicians at Ugarit. The Arab-Chinese war is turning hot again. And the Zulu have asked the Phoenicians to join them in a glorious war against the Dutch. The Phoenicians politely have refused. Wait! This is not the latest Alternate History novel from Harry Turtledove. This is my latest game session of Civilization 6 using the latest expansion, Gathering Storm.  Civilization 6: Gathering Storm adds new a new gameplay format, civs, and mechanics to provide a Civilization game resonant with our climate change age.

329. Inclusivity in Games — A Discussion w/Lorraine Fryer, Vladimir Barash, and Carlos Hernandez

http://media.blubrry.com/skiffyandfanty/dts.podtrac.com/redirect.mp3/archive.org/download/SandFEpisode329InclusivityInGames/Sandf–Episode329–InclusivityInGames.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Spotify | Android | iHeartRadio | Podchaser | Podcast Index | Email | TuneIn | Deezer | RSSMagic circles, subverting Cthulhu, and preserving heritage, oh my! Lorraine Fryer, Vladimir Barash, and Carlos Hernandez join Julia Rios to discuss Inclusivity in Games! This discussion tackles the importance of representation, colonization of cultural folklore, and how these game designers have specifically worked inclusivity into the narratives of their games. We hope you enjoy the episode! Note:  If you have iTunes and like this show, please give us a review on our iTunes page, or feel free to email us with your thoughts about the show! Here’s the episode (show notes are below):

Signal Boost #7: Ashlee Blackwell (Graveyard Shift Sisters) and Carrie Patel (Pillars of Eternity/Recolleta Series)

http://media.blubrry.com/skiffyandfanty/dts.podtrac.com/redirect.mp3/archive.org/download/SandFSignalBoost7AshleeBlackwellAndCarriePatel/Sandf–SignalBoost7–AshleeBlackwellAndCarriePatel.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Spotify | Android | iHeartRadio | Podchaser | Podcast Index | Email | TuneIn | Deezer | RSSIn today’s episode of Signal Boost, Ashlee Blackwell, founder and editor of Graveyard Shift Sisters, joins Shaun to talk about the goal of her website, #FridayNightHorror, and some recommendations for essential Black horror films. Then Paul is joined by Carrie Patel, author and game designer, to discuss the narrative design of DLC & sequels for computer games and expanding the world of Recoletta in the final book of her trilogy, The Song of the Dead. We hope you enjoy the episode! Note:  If you have iTunes and like this show, please give us a review on our iTunes page, or feel free to email us with your thoughts about the show! Here’s the episode (show notes are below):

Video Game Review: Pillars of Eternity

An unwanted power and curse on your protagonist. A realm suffering from a loss of souls, with you the key to solving the mystery. A mysterious antagonist from across time and space, struggling toward mastery. A return to old school isometric Baldur’s Gate style gameplay. Obsidian Entertainment ran a successful kickstarter in 2012 for Pillars of Eternity, a computer roleplaying game (CRPG). Obsidian billed and packaged the game  as a return to old school style RPGs in the tradition of the legendary Baldur’s Gate franchise, in tone, and appearance, although set in a new and unique world. The kickstarter now over, the game is widely available to everyone. Angry Robot author Carrie Patel was a narrative designer on Pillars of Eternity, responsible for some of the character dialogue, story and interaction.

Zork and the Great Underground Empire — #monthofjoy

West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >open mailbox Opening the small mailbox reveals a leaflet. >take leaflet Taken. >read leaflet “WELCOME TO ZORK! ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!” Some of the earliest computer games had no graphics whatsoever. With a strictly text based interface, interactive fiction games by companies like Infocom defined a stratum of adventure games in the early and mid 1980’s. The Zork games were set in a fictional fantasy universe revolving around the Great Underground Empire — a civilization built in the ruins of an old, fallen civilization which colonized the realm underneath the earth. With manuals that extended the playground of the imagination, the Zork games were a highlight of Infocom’s worldbuilding in the midst of providing text adventures and puzzles that encouraged the imagination to bring the worlds to life.