737. S&F Clacks #2: Dungeons, Worldcon, and Afterlives, Oh My!
https://media.blubrry.com/skiffyandfanty/dts.podtrac.com/redirect.mp3/archive.org/download/sand-f-737-sfclacks-2/SandF_737_SFClacks2.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Spotify | Android | Email | TuneIn | Deezer | RSSDungeons, Worldcon, and Afterlives, Oh My! Shaun Duke, Brandon O’Brien, Paul Weimer, and Trish Matson join forces again for our 2nd S&F Clacks show (now fashionably late). In this live show, they discussed the D&D Creators Summit and the future of the game, the Chengdu Worldcon and the Hugo Awards, and some somber news from a little while ago. The show was live on our Twitch channel, so stay tuned for more of that! Thanks for listening. We hope you enjoy the episode! Special thanks to Jen Zink for helping us edit this show. You rock, Jen!
Signal Boost #53 — Tracy Barnett (Iron Edda TTRPG) and Evan Winter (Rage of Dragons)
https://media.blubrry.com/skiffyandfanty/dts.podtrac.com/redirect.mp3/archive.org/download/SandFSignalBoost53BarnettAndWinter/SandF–Signal_Boost_53–Barnett_and_Winter.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Spotify | Android | iHeartRadio | Podchaser | Podcast Index | Email | TuneIn | Deezer | RSS In today’s episode of Signal Boost, Jen Zink interviews Tracy Barnett, podcaster, writer, and TTRPG designer, about their work as a TTRPG designer, from their first game, School Daze, to their most recent (as of the recording of the podcast, which we must apologize for posting 2 months later than expected) big project, Iron Edda! Jen finds out all sorts of interesting things about TTRPGs, from how the independent TTRPG design community has exploded, how new TTRPGs are redefining what a game is, to the themes that Tracy likes to explore in their own games, and more. This is a treasure trove of information so have a listen! Then Jen talks to Evan Winter, self-published turned traditionally published, author of the debut epic fantasy novel, Rage of Dragons! They discuss why Evan originally decided to self-publish Rage of Dragons and how that eventually brought The Burning series to Orbit, including new edits to the originally published manuscript, how his time as a Music Video Director helps Evan plot both the larger plot of his books and individual scenes, some of the influences for the book, including his childhood memories of Africa, the magic system of Rage of Dragons, and more!! We hope you enjoy the episode!
Month of Joy: Sharing My Joys with My Son by Maria Turtschaninoff
This year, my husband and I have introduced roleplaying to our son. He was 6 at the beginning of the year, so we thought it was time. I never got to role play as a kid. I had the games, and I would have loved to play, but I had no-one to play with. I was the only nerd in my class (not that I even knew the term). I spent hours making characters, drawing maps, and planning adventures. It was difficult to plan the adventures, though, as I did not really grasp how the game was supposed to work, never having tried it for real. It wasn’t until I met my (nerdy) husband, who DM-ed for me, that I got to play. I love that we did that together! I even got to DM for him.
Video Game Review: Pillars of Eternity
An unwanted power and curse on your protagonist. A realm suffering from a loss of souls, with you the key to solving the mystery. A mysterious antagonist from across time and space, struggling toward mastery. A return to old school isometric Baldur’s Gate style gameplay. Obsidian Entertainment ran a successful kickstarter in 2012 for Pillars of Eternity, a computer roleplaying game (CRPG). Obsidian billed and packaged the game as a return to old school style RPGs in the tradition of the legendary Baldur’s Gate franchise, in tone, and appearance, although set in a new and unique world. The kickstarter now over, the game is widely available to everyone. Angry Robot author Carrie Patel was a narrative designer on Pillars of Eternity, responsible for some of the character dialogue, story and interaction.
Hardholders, Drivers and GunLuggers — Mad Max: Fury Road and the Apocalypse World RPG
The Apocalypse World RPG is a seminal game in recent, if not all of, roleplaying history. The game allows the GM and the players to create, and play in a world ravaged by an apocalypse whose nature is mysterious, somewhat lost to time, and has left a mess of a world for people to try and survive in. Written by D Vincent Baker, the game features relatively simple mechanics, niche protection by defining classes for player characters, and tons of tools for the GM to up the stakes, bring the pain, and make hard moves to get the players to make the ugly bargains and hard choices in a post-apocalyptic society.