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Business Time: Ebooks are here to stay. Now what?

Hello, my business-savvy Skiffy and Fanty folk. Continuing on the thread of talking about the business side of publishing, I wanted to spend today talking about digital distribution, both generally and more specifically. Ebooks are really new as far as the publishing business is concerned. They’ve been around longer than they’ve been important, and now that they’re important, things have been changing very quickly. Ebooks have gone from 19% of Unit Sales in Science Fiction in 2010 to around 43% by latest reports (my ‘now’ data is from early 2013). And these days, we don’t just read ebooks on e-ink readers or on our computers. We have tablets and mobile phones. I still prefer to read physical books when I can, but I’ve gotten great use out of my e-ink reader, thanks to the fact that it doesn’t contribute as much to eye strain (I spend a *lot* of time looking at glowing screens). Oyster is a ebook service that’s trying to apply the Netflix model to books. For a monthly subscription rate of $9.95, members can read an unlimited selection of the ebooks Oyster has in their library on iPhone and iPad. The selection is currently limited, but only in the way that Netflix’s selection was limited when it

Feed the Machine: Love Me True

    Read me. What is this world coming to?  Jesse Schell interviews Bob Bates, game designer and former chair of the IGDA.  In it, Bates predicts a few future changes in video games, but the one that is really interesting has to do with player-character interaction.  He believes that soon, players will build real emotional conversations with avatars and other NPCs.  This goes beyond being scared that your character is going to die, or feeling bad that they had a tragic past.  These are real emotion bonds. What sort of societal changes would this bring on?  Video game addiction is well on its way to becoming a recognized mental illness.  I’m sure most readers out there can think of at least one person they know who spends a majority of their waking hours playing WoW.  If avatar interactions become more real, more visceral, and draw the player into the game that much more, what will happen to our cozy little society?  Will game boxes come with Surgeon General’s warnings and photos of obese, Cheetoh stained teens with “This could happen to you” written above it?  Going further in time, will some sort of legal unions between players and NPCs come into the fold? How bout we look in the opposite direction, towards optimism.  Will something like Ted Chiang’s “The Lifecycle of Software Objects” be our future?  Can digital “beings” have any sort of legal status?  Will the sun be tried for genocide should it knock out our power grids with a flare? I’m hesitant to muse any more because this is such a rich idea and I would much prefer to see what you all come up with.  Go forth, and tell your pixelwife that you love her.