Writing

The Skiffy and Fanty Show Podcasts

194. Adam Christopher (a.k.a. the Cosmic Terror): Hang Wire (2013)(An Interview)

http://media.blubrry.com/skiffyandfanty/dts.podtrac.com/redirect.mp3/archive.org/download/SandFEpisode194InterviewWAdamChristopher/SandF%20–%20Episode%20194%20–%20Interview%20w%20Adam%20Christopher.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Spotify | Android | iHeartRadio | Podchaser | Podcast Index | Email | TuneIn | Deezer | RSSSerial killers, cosmic horrors, and immortals, oh my!  Adam Christopher joins Paul and Shaun to discuss his new novel, Hang Wire.  We discuss the nature of horror in his work, gods and immortals, how real life is stranger than fiction, and so much more. We hope you enjoy the episode! Note:  If you have iTunes and like this show, please give us a review on our iTunes page, or feel free to email us with your thoughts about the show! Here’s the episode (show notes are below): Episode 194 — Download (MP3) Show Notes: Adam’s Website Adam’s Twitter Adam’s Books You can also support this podcast by signing up for a one month free trial at Audible.  Doing so helps us, gives you a change to try out Audible’s service, and brings joy to everyone. Our new intro music is “Time Flux” by Revolution Void (CC BY 3.0). That’s all, folks!  Thanks for listening.  See you next week.

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My Superpower: J. M. McDermott

My Superpower is a regular guest column on the Skiffy and Fanty blog where authors and creators tell us about one weird skill, neat trick, highly specialized cybernetic upgrade, or other superpower they have, and how it helped (or hindered!) their creative process as they built their project. Today we welcome J. M. McDermott to talk about how his power of Ha Do Ken relates to Maze. —————————————————— I am old enough, or young enough, to have played Street Fighter II in arcades without an inkling of expectation that it might enter the home console market at some point. I remember this well because the only place I ever had a chance to play it was at a local movie theater. If you were any good at it, you’d miss your movie. My friend, Ben Drake, was very good at it. I was not. I looked over his shoulder while he took on kid after kid, pounding them into virtual submission, while one of our mothers nagged us about how we were going to miss the movie we went there to see. My preferred character were generally Dhalsim or Ryu. Ben preferred Guile or Chun Li. I liked the cheap slow fireball and the medium kick trick that wailed inexperienced players, but it was not a serious affinity, just a desire for easy victories where I could find them. Ryu really was the one I felt

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My Superpower and Mini-Interview: James Dashner

My Superpower is a regular guest column on the Skiffy and Fanty blog where authors and creators tell us about one weird skill, neat trick, highly specialized cybernetic upgrade, or other superpower they have, and how it helped (or hindered!) their creative process as they built their project. Today we welcome James Dashner to talk about how his power of movie watching relates to The Kill Order. ————————————————- Like any person (at least any nerdy person, which are the only ones I care about), I love superheroes. I love Superman. I love Spiderman. I love the X-Men. I even love Bruce Willis in Unbreakable. I love the dude who invented Mountain Dew and Abraham Lincoln. All superheroes. And yes, I am one myself. I know this may shock you, but it’s true. I, James Dashner, am a superhero. And now I will tell you what my secret power is. Are you ready? I’m really, especially, fantastically good at watching movies. That’s right. Make fun all you want, but I’m much better at it than you are. In fact, no one on the planet of Earth (I can’t vouch for those other planets we keep discovering) is as brilliantly brilliant at watching movies as I am. I can enjoy any movie on any level at any time. My biggest pet peeve in the world is this new thing where all the “smart” people on the Internet rip every single movie

The Skiffy and Fanty Show Podcasts

185. J.R. Vogt at Worldcon (an Interview of Sorts)

http://media.blubrry.com/skiffyandfanty/dts.podtrac.com/redirect.mp3/archive.org/download/SandFEpisode185JRVogtAtWorldcon/SandF%20–%20Episode%20185%20–%20JR%20Vogt%20at%20Worldcon.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Spotify | Android | iHeartRadio | Podchaser | Podcast Index | Email | TuneIn | Deezer | RSSRoleplaying, Pathfinders, and writers, oh my!  Author/blogger J.R. Vogt joins Jen and Shaun at Worldcon to talk about writing, media tie-ins, freelancing, roleplaying games, Worldcon, and much more! We hope you enjoy the episode! Note:  If you have iTunes and like this show, please give us a review on our iTunes page, or feel free to email us with your thoughts about the show! Here’s the episode (show notes are below): Episode 185 — Download (MP3) Show Notes: Josh’s Website Josh’s Fiction Josh’s Twitter You can also support this podcast by signing up for a one month free trial at Audible.  Doing so helps us, gives you a change to try out Audible’s service, and brings joy to everyone. Our new intro music is “Time Flux” by Revolution Void (CC BY 3.0).  Additional music from “Coffin Ships” by (Peter DiPhillips) / CC BY-NC-SA 3.0 That’s all, folks!  Thanks for listening.  See you next week.

Blog Posts

My Superpower: Daniel Ionson

My Superpower is a regular guest column on the Skiffy and Fanty blog where authors and creators tell us about one weird skill, neat trick, highly specialized cybernetic upgrade, or other superpower they have, and how it helped (or hindered!) their creative process as they built their project. Today we welcome Daniel Ionson to talk about how his power of making nothing happen relates to After Life. In the game of Paper-Rock-Scissors, my superpower trumps all of the Supermen, X-Men, Whatever-Men, every time… in the most boring way possible. It’s the “Non-Event Sphere.” Wherever I go, there, nothing happens. How did I get such a plain cheese-sandwich superpower? Because the Universe and I made a pact: I decided that I was willing to forgo anything like an “adventurous life” so long as I can have an entire expanding series of multiverses in my head.

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Business Time: Handselling Part One – The Chain of Selling

When you’re in traditional trade publishing, as I am, you quickly learn that there are a lot of people working on any given book. Not just the editor, the publicist, and the marketing manager, but sales reps, digital sales staff, warehouse staff, and more. Publishing with a larger press involves becoming part of a very large publishing effort. When you’re sitting in the place of the author, that is both exciting and terrifying. There are, on average, many people between you and the ultimate retail buyer, using the normal model. Having social media in place and attending conventions allows writers to connect directly, but in the normal publishing workflow, things go like this: You write a book. It’s awesome. Then you figure out how to sell that book to an agent — ‘sell’ here in terms of ‘convincing them it’s a project to get excited about.’ Then the agent sells it to an editor. The editor has to sell it to their Publisher and/or the editorial team. Then the team has to sell it to the sales, marketing, and publicity staff. Then the sales staff goes out into the field, to libraries, and so on, and sells the book to wholesalers and retailers. Then the retailers have to sell the book to readers. It’s a big chain, and in order to give the book the best chance to succeed, each person along the way has to be a bookseller — they have to learn how to

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